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Skill

Lore

Skill

特殊技術(スキル)

Magic & Power SystemsLevels & Classes

Abilities gained with racial or class levels, divided into actively triggered types and always-on types (passive skills).

  • They basically consume no MP, have a fixed number of uses, and recover after a day or a set time
  • Exception: spell-enhancement skills combined with tier magic require additional MP
  • Demi-human and Heteromorphic races gain racial special skills by raising racial levels; Humanoids have none, but can gain more skills by taking more classes
  • Locally there are also original warrior-only skills called "martial arts"
  • Main changes after the transfer: monsters summoned using corpses as a medium no longer vanish when time runs out; effects and costs became greater; friendly fire was enabled, and with it party designation disappeared
  • Skill examples: Demiurge's [Command Mantra] forces targets of level 40 or below to obey (Vol. 1 p. 142); Shalltear's [Blood Frenzy] makes her stronger when bathed in blood but costs her mental control, though she can still use skills and magic (Vol. 6 p. 114); an Evil Lord's [Soul-Bought Miracle] can cast any one spell up to the 8th tier (Vol. 13 p. 269)
  • Ainz's racial skills include Create High/Middle/Low Tier Undead, Despair Aura I–V, Negative Energy Touch, Undead Blessing, Dark Wisdom, High Tier Physical Immunity III (nullifies attacks from about level 60 and below), and High Tier Magic Immunity III (nullifies 6th tier and below) (Vol. 1 pp. 101–102)

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