
Lore
Magic Systems
魔法の系統
Magic & Power SystemsMagic Systems
YGGDRASIL magic is broadly divided into four schools—arcane, divine, spiritual, and other—further subdivided into systems such as defense, necromancy, the four elements, and movement.
- The four schools are independent of one another; separate from class levels, each school's "spellcasting level" is calculated to determine usable tiers
- Example: arcane classes at level 60 plus divine classes at level 40 make level 100, yet such a character still cannot use the 10th tier
- The same spell differs by school: even if a divine caster can cast [Fireball], their mana is not high, so its power and range fall short of the arcane version
- Fluder studies three schools at once, so classes that raise several schools simultaneously may exist
- In the New World, choosing one's magic all but decides one's life, so few learn low-priority detection and information spells
- The four schools are further subdivided into defense, necromancy, the four elements, movement, and other systems
- Otherworldly beings such as angels and demons can use an ability with the same effect as [Dimensional Lock] as a skill; [Uriel] is a 10th-tier spell any school can learn once conditions are met, whose damage decreases as the caster's karma falls, and at karma −500 its attack power is below a 1st-tier spell's (Vol. 13 p. 267)
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