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3rd Tier

第3位階

Magic & Power SystemsMagic Tiers

The usual upper limit for skilled magic casters in the New World; under the seven-levels-per-tier theory it corresponds to levels 15–21.

  • Signature spells: [Fireball] (area attack, range estimated at about 100 m) and [Lightning] (pierces targets in a straight line, even through buildings)
  • [Dimensional Move]: short-range teleportation, regarded locally as an escape spell for gaining distance
  • [Create Undead]: creates undead using corpses as a medium; with the Orb of Death, Khajiit can create several at once
  • [Summon Angel 3rd] summons an Archangel Flame; Crusch uses [Summon Beast 3rd]
  • Arche can already use the 3rd tier, with [Lightning] as her strongest move; Narberal also uses [Lightning] often
  • The spiritual spell that determines whether someone has a talent is also at this tier
  • [Fly]: envelops the whole body in a magic membrane to fly through the air; not on the druid's spell list (Vol. 1)
  • [Haste], [Sunlight] (damages and blinds undead), [Holy Light] (damages evil enemies), [Heavy Recover], [Hot Spring] (everyday magic), [Slow]
  • [Lopsided Duel]: when the opponent escapes by teleportation, the caster can follow, ignoring [Delay Teleportation]; it could initially be cast on allies but was later patched to work only on enemies (Vol. 16)
  • [Summon Monster 3rd]: Envario summoned a black wolf wreathed in flames, with breath that reeked of sulfur (bonus novel The Phantom Ship of Katze Plains)

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