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1st Tier

第1位階

Magic & Power SystemsMagic Tiers

The most common tier, containing many practical spells; under the seven-levels-per-tier theory it corresponds to magic-class levels 1–7.

  • Signature spell: [Magic Arrow]—unerring non-elemental bolts of light, more of them the higher the tier the caster can use; Ainz can fire 10, Ninya two
  • [Floating Board]: creates a semi-transparent floating board for carrying cargo; team Darkness was transported from E-Rantel to the Royal Capital by flight magic plus floating boards
  • Everyday and support spells such as [Clean], [Create Water], [Alarm], [Sleep], and [Light Healing]
  • The "rabbit magic" trio, such as [Rabbit Ears], was inexplicably popular in YGGDRASIL, and Narberal knows all three
  • Another account: anyone can learn it with training, and being able to cast it is enough to make a living (unverified)
  • Other 1st-tier spells: [Sense Enemy] (detects nearby enemies), [Repair] (emergency repair that lowers maximum durability, Web novel), [Preservation] (keeps things fresh), [Appraisal Magic Item], [Detect Enchant], and [Compass] (side story)
  • Everyday magic: [Create Water] can be divided and its temperature adjusted (side story); [Destruction Water] makes water vanish like an illusion and can also badly damage water elementals; there are also spells that create salt and spices (Web novel)
  • Summoning: [Summon Undead 1st] (Suzuki Satoru summoned a dog zombie in the side story) and [Summon Monster 1st] (summons lesser wind and water elementals)
  • In the Web novel the magic academy's Jiet can cast only up to the 1st tier

Notes

[Alarm] is a local spell not found in YGGDRASIL.

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