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Spell types

魔法の種類

Magic & Power SystemsMagic Systems

Besides schools, spells are also classified by how they are cast, each type with its own rules.

  • Touch spells: no range, requiring contact with the target; because they are inconvenient, their effects are about one tier stronger than others of the same tier, and using them well requires training in a warrior class as well
  • Instant-death (one-hit-kill) spells: heavily affected by resistance bonuses from stats, passive skills, items, and level differences, and easily resisted between those of similar level
  • Summoning spells: by YGGDRASIL convention summons are never stronger than the caster; casting the same summoning spell again sends the previous summons back
  • Ainz's [Create Undead] skill does not send back previous summons, so he can summon repeatedly
  • Ray/projectile spells: require shooting skill; Ainz has given up on this type entirely
  • Evileye says casting requires concentration and is hard to do while running; most who can use [Fly] have practiced casting while flying
  • More on summoning: in the New World one summoning spell usually summons one creature, and casting another summoning spell sends the previous one back; high-tier summoning spells can summon multiple low-tier creatures; Evileye says summoning specialists can summon several kinds at once (per Neia's and Evileye's accounts)
  • In the side story, Dark Young summoned by super-tier magic can coexist with previously summoned demons; summoned demons know about other demons, but low-tier demons mostly do not know about higher ones

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