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Resurrection Magic

蘇生魔法(死者復活/蘇生/真なる蘇生)

Magic & Power SystemsKey Spells & Skills

From lowest to highest tier: [Raise Dead] (5th tier), [Resurrection] (7th tier), and [True Resurrection] (9th tier); the higher the tier, the fewer levels are lost on revival.

  • [Raise Dead], 5th tier: the lowest resurrection spell; revival consumes a great deal of life force, so adventurers of iron rank or below almost always turn to ash instead; under YGGDRASIL rules the target loses 1–4 levels (Vol. 6)
  • Resurrection requires the corpse to be nearby, and the more damaged it is, the harder revival becomes; Renner says resurrection magic costs a fair amount of gold
  • [Resurrection], 7th tier: higher than [Raise Dead], with less level loss (Vol. 1, Vol. 13)
  • [True Resurrection], 9th tier: higher still; it was used in Vol. 13 to revive Neia, but she was not fully restored, and potions were still needed afterward for her wounds and fatigue
  • [Phoenix Flame] (7th tier?, druid): revives the target the instant HP hits zero; according to the author's setting, its mana cost is huge and it cannot be sustained with MP (Vol. 16)
  • [Mercy of Shorea Robusta] (10th tier) also has a resurrection effect that revives the target without level loss when HP hits zero, and it can get around "The Goal of All Life is Death" (Vol. 16)
  • Targets killed by [True Death] (9th tier) cannot be revived by low-tier resurrection spells

Notes

In YGGDRASIL, an ordinary system revival after death costs 5 levels; resurrection magic reduces the loss and lets the player choose where to revive (on the spot, the dungeon entrance, a nearby town's temple, or the guild base).

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