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Baharuth Empire

Lore

Baharuth Empire

バハルス帝国

World & HistoryGeography & Nations

A prosperous human nation east of the Azerlisia Mountains, centralized under the "Bloody Emperor" Jircniv; after Vol. 10 it voluntarily became a vassal of the Sorcerer Kingdom.

  • Capital: the Imperial capital Arwintar; ruler: Emperor Jircniv Rune Farlord El-Nix
  • Government: absolute monarchy; until about three generations ago it was a feudal state much like the Kingdom, but the current emperor purged many nobles and promoted talented commoners
  • Military: the Imperial Knights, a professional army (10,000 per army), plus the Four Imperial Knights, Chief Court Wizard Fluder, and the Ministry of Magic
  • In the Web novel its population exceeds 8 million with a relatively high literacy rate; it maintains peaceful trade with the dwarf nation
  • It fought the Kingdom on the Katze Plains every year to wear down its strength, and jointly maintained undead-hunting outposts on the Katze Plains with the Kingdom
  • Key events: Workers invaded Nazarick → alliance with the Sorcerer Kingdom → the Massacre at Katze Plains → Jircniv's anti–Sorcerer Kingdom alliance failed and he asked to become a vassal
  • Since it became a vassal, part of its military has been supplemented by the Sorcerer Kingdom's undead, and the preamble of Imperial law enshrines the absolute authority of the Sorcerer King and his close aides
  • The Imperial capital Arwintar has the commoners' greatest entertainment venue, the "Arena," and the Empire's highest institution of learning, the "Imperial Magic Academy," both with separate entries
  • The Four Imperial Knights have separate entries: "Lightning Bolt" Baziwood, "Fierce Gale" Nimble, "Heavy Explosion" Leinas, and "the Unassailable" Nazami (killed in Vol. 7)

Notes

Unlike the Kingdom and the Theocracy, not a single person in the Empire can use resurrection magic.

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