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Magic Systems 11

  1. Magic Systems

    魔法の系統

    YGGDRASIL magic is broadly divided into four schools—arcane, divine, spiritual, and other—further subdivided into systems such as defense, necromancy, the four elements, and movement.

  2. Arcane Magic

    魔力系

    The school that uses "mana" as its casting stat, equivalent to Western magic.

  3. Divine Magic

    信仰系

    The school that uses "faith" as its casting stat, chiefly priests' healing and similar spells; druids' nature magic also belongs here.

  4. Spiritual Magic

    精神系

    The school that uses "spirit" (willpower) as its casting stat, akin to Eastern magic such as talisman arts and shrine-maiden (miko) magic.

  5. Other / Alternative Magic

    その他系

    The school that uses stats other than the previous three as its casting stat.

  6. Spell types

    魔法の種類

    Besides schools, spells are also classified by how they are cast, each type with its own rules.

  7. Metamagic

    魔法強化

    Skills used together with tier magic that add effects to spells for extra MP; the incantation takes the form "Magic + skill name + -ize + spell name."

  8. Over Magic

    魔法上昇(オーバーマジック)

    A metamagic unique to the New World: spending enormous mana to force out a spell one tier above one's own ability, or two tiers with a grand ritual.

  9. New World original spells

    オリジナル魔法

    New World people have developed spells absent from YGGDRASIL within the framework of tier magic.

  10. Class skills

    クラススキル

    Exclusive skills granted by specific class levels, often the trump cards of high-end characters.

  11. Karma value

    カルマ値

    A value representing a character's good or evil, which affects the effects of some spells and skills.