Lore
Ainz's Equipment
アインズの装備
Magic ItemsGuild & Nazarick Gear
Ainz's full set of gear is entirely Divine class, and numerous rings, bracelets, and cash items support his "demon king" persona.
- Main gear: necklace, gauntlets, boots, cloak, robe, and circlet; every equippable slot is Divine class (Vol. 1)
- He unlocked all ten fingers through the cash shop and wears 9 rings, including a "Ring of Mastery Wand" (lets him use wands of other systems) on his right thumb, the Ring of Ainz Ooal Gown on his right ring finger, and a ring that completely evades detection on his right little finger
- Other rings: one against time effects, one against movement impediments, a cash-shop ring for resurrection at almost no cost, a Ring of Sustenance that removes the need for sleep and food, and others
- The right bracelet can activate [Sense Enemy]; the left one tells the time; his gear also grants absolute fire resistance, covering a weakness of the undead
- Items he always carries: an Infinite Backpack (500 kg total; items can be bound to hotkeys), an Infinite Water Pitcher, the Mirror of Remote Viewing, Glasses of Decipherment, a resurrection wand, and more
- As a pure caster he can equip only staves, daggers, and similar weapons, but he can equip gear made with [Create Greater Item]
- Ring positions (summary): the Shooting Star ring is on his right index finger (also drawn there in anime season 1); his left ring finger holds a ring that he usually takes off and keeps in the Treasury (Vol. 1 p. 82); rings set when fingers are unlocked through the cash shop cannot be swapped, and in the side story he had to use another cash item to overwrite them
- Other known gear: an item that can store one specific spell (he set [Greater Lethal]), though spells cast this way cannot be boosted with metamagic and are weaker than a dedicated caster's (Vol. 3 p. 360); a robe for quickly swapping data crystals, which let him switch instantly into World Champion armor against Shalltear (Vol. 3 p. 380); and a collar that increases experience gained but greatly lowers abilities, which he wore in the fight with Foresight (Vol. 7 p. 303)
- Against Shalltear he switched to a loadout with holy-damage resistance (Vol. 3 p. 378); against the Martial Lord he used a staff for physical attacks that he had made long ago; it can spew fire and wreathe itself in flames, and he tuned it only to a level matching the Martial Lord (Vol. 10 p. 398, Vol. 10 p. 408)
- Ainz can use 718 spells in total and has memorized them all
Notes
On a broadcast, the author said he imagines Ainz's shoes as "rugged magic boots like mountaineering boots"; Ainz locks his memo of lines in a chest that only a Lv80 thief could open.
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